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4 SUITS Ready to play
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Select a face-up card, then a destination column. Dragging also works.

Four suits, one objective

Here is what to know. This game uses two complete decks for a total of 104 cards. The objective remains eight same-suit sequences from King to Ace. Four suits adds more suit conflicts without changing the basic descending-rank rule. Spades, hearts, clubs and diamonds each contain two copies of every rank.

Two things to check

The key details are straightforward. A group can move together only when all selected cards share a suit and descend by one rank. You can place an exposed card on a card exactly one rank higher even when their suits differ. Matching colors are not enough to create a movable sequence. Spades and clubs remain different suits even though both are shown in dark ink.

Build matching segments

The key details are straightforward. Before moving a segment, check where the cards below it could go next. Joining two matching segments often frees a column or exposes another card. Small same-suit sequences can provide flexible building blocks. A long mixed-suit build may require several intermediate destinations to dismantle.

Open the tableau

Keep these details in mind. The starting layout contains hidden cards beneath the exposed bottom cards. The identities of those hidden cards are not shown by the Hint feature. Moving the final exposed card away turns the next hidden card face up. Opening columns gives you more information for later decisions.

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Manage empty columns

On this website, the following points apply. Spare columns can help separate suits that have become interleaved. An empty column accepts any exposed card or legal same-suit group. Moving a whole column to another empty column changes its position without improving the layout by itself. Consider which temporary arrangement leaves you with the most useful follow-up move.

Think about Kings

Here is what to know. Moving a King into the only empty column can limit your ability to reorganize other cards. A same-suit group starting with a King follows that same destination rule. A King can move only to an empty column because no rank is higher. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned.

Prepare for the stock

Keep these details in mind. A stock deal places one card onto each of the ten columns. A new row can interrupt promising groups as well as create new connections. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. You must fill every empty column before the stock can be used.

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Count complete runs

Keep these details in mind. Eight collected runs account for all 104 cards in the game. A descending mixed-suit run remains on the table until its suits can be separated. The counter advances whenever a full same-suit run is collected. The win message appears only after the game has collected all eight valid runs.

Use the learning controls

Here is what to know. A random deal is not advertised as guaranteed winnable. Replay begins the same shuffle again so you can compare a different opening plan. Hints list legal moves and do not solve the whole deal. Undo restores the previous card arrangement, including automatic flips and completed runs.

Local four-suit progress

Keep these details in mind. Local statistics show started games, wins and the best move count recorded on this device. This browser can save four-suit progress separately from the other difficulty modes. The timer counts active visible play rather than time spent away from the page. Use Privacy & Cookie Settings to manage saving or remove those local records.